Post by Midnight on Feb 11, 2006 17:34:57 GMT -5
The castle is 3 stories high
(botten level)The Dungeon and the rooms
The Dungeon of Nightmare City's Castle - Midnight's Castle. It's not a pretty place. It has about one hundred cells, made of strong steel and gold. Each cell has an electrical shock around it, showing on comfort to those who wish to simply rest against its walls. There is but one switch that controls these shocks. Inside the cells are a set of four chains, two on the wall for hands, and two on the ground for the feet. In the room down the hall of all of the cells there is a door with a skull on it. This room is justly labeled 'The Torture Room'. The room gives anyone the chills - not only is it cold temperature wise, but it's horror is chilling also. The stench of death and blood is thick in the room. Inside are so many different assortments of whips that hang on the walls that anyone would feel pain by just looking at them. Chains and pokers also line the walls, along with shock sticks. In the middle of the room is the 'torture table', a table made of stone. In the center of it is a huge skull. Wish to live a happy life? Don't come here.
(first level and the 50 rooms)
Food Court - The room itself is very large, holding about one hundred different tables in it. The only place that isn't occupied with tables is the northeast and the southwest corners, which have the two huge stoves in them. Branching off of the food court is a freezer room. The freezer room holds various items of food that must be kept frozen. Branching off of that room is the meat locker, both which are kept very cold at all times. On the west, east, and north side are three different bars, with drinks of every kind.
Spice Room - This room is somewhat dark in places but the smell is luring. Every kind of spice and herb is found here and even grown here. When you enter, you come across shelves and shelves of bottled spices and herbs labeled in alphabetical order. To your right is left is A-L and to the right is M-Z. In the back of the room, the tiled floor gives way to rocks with small tables supporting misting bottles and seed packets and then the rocks give way to dirt flowered with small spice and herb plants.
Fruit Room - a luring aroma wraps around you calling you to this room but don't open the door to quickly. The smell can be dizzying and the scenery change dazing. It seems the castle has fallen off into a orchard of bushes and tree's that go on and on. Every fruit imaginable can be found here. Some were taken from islands, some fruits were invented, others the last of the kind and
still others are the rare kind that you can come across easily here like Dragon Fruits. The fruit room is not only a good place to relax if you don't actually want to go out door but in the spring when everything is in bloom you might charm a lady! Who knows. This castle's got it all!
Vegtable Room - A room with the same dimensions of the fruit room only instead of a sweet smell, you'll get a wiff of something a little more earthy. The vegetable room you must be careful in. You could step on one of the poor things! Lining the floors in almost endless rows are all those yummy good for you veggies! Many times these poor veggies go to waste because of the royal children refusing to eat their greens. The vegetables here are plenty and many. Some are used in foods others go to the animals lying about. As always there are instructions scattered here and there on stakes and several hoses laying about as well as some sprinklers.
Garden Range - An almost endless plot of land filled with winding paths leading to themed gardens. The plants were acquired from all over the place and unified into one excellent theme. Rose gardens, Japanese, exotic flowers, tropical flowers, tropical trees, and so on. Bouquets are obtained here and if you really want to charm someone, you can get the rare Blue Rose that is found almost nowhere else but here.
Art Room - A room that can sometimes be found locked as it holds many of Midnights prized memories. Thousands of her drawings can be found lining the walls and albums on tables near couches filled with pictures of friends. Many are good times, drinking and laughing yet she even has many of death and despair. There are also a few statues and pictures that friends drew. And farther back in a more secure area are weapon and building plans she drew out. Many of which are locked behind cases to be kept from the darker souls.
Map Room - This room is pushed a little farther back into the wall and almost missed. In here many scrolls line niches in the wall and maps are dangling everywhere. Tables are lined with paper and ink yet it has a very organized room. If you ever go adventuring, you should drop by here and find a map. Though, you really could use a map to get around here.
Blade's Room - A large room, large enough for two beds, nightstands by each, a sofa set comfortably in front of a fireplace and coffee table with a fridge not to far behind it. If a fire is not your fancy he's got a huge cieling fan. Stop by.
Library - One of the worlds largest librarys. This one contains the history of thousands of places and people along with Midnight's spells and works. You can find potion mixtures to vanquish demons and potion mixtures to heal the worst of fevers. Everything you need to know is right here in towering shelves, upon desks, and on carts. Help yourself.
Weapon Room - A large room this is. It has to be for what it contains must be seperated. The room has thick walls incase any of the bombs it holds does happen to explode. The west wall is linned with swords going from daggers to two handed swords and then shields. The north wall is lined with spears and lances and the east with bombs. And the south has some armour just to ease your mind. The center of the room is cluttered with a wide array of weapons. Mainly guns and combined things. Watch what you're doing in here. This is no place for a kender.
Potion Room -with in the weapon room there is a hidden door behind one of the shields. It would be the potion room. Remove the shiled and you've unlocked 4 walls seeming to be only shelves surrounding shelves. Potions glitter and glow in here and there is a spell to keep the unwanted out. These are not ment to be improperly mixed or... misplaced.
Game Room - Ah the game room. The sound of laughter always seems to be coming from here. The drunk reside to play their rounds of pool. Small shrieks from women who get in the way of darts and even the roar of the cheated man who lost his money in a round of poker to his weasle little brother. Sometimes the poker champ manages to lose their seat and to a woman well the sound of that loss is almost funny. Now and then cards are scattered but the place is almost always peaceful. Good humor dwells here and playful remarks as well. Make sure your in shape to play Twister. People are known to level you! Any game can be found in this room. Take your mind of the world!
Dance Floor- A room branching off of the game room the dance floor is filled with blasting music, smilling faces and twisting bodies. Contests can break out every so offten drawing crowds of guys eager to learn and girls eager for a winner. Off to some corners are the couples who got a little to involved in their tango. If you catch my drift
Throne Room - A very large room of stone, silver, gold and black marble. Large black marble pillars support the endless cieling wich is enough to muffle your high spirits and repeat the softest of whispers. The pillars are trimmed with gold as is the red carpet that leads up to the large golden throne seat. There are two, one for the queen, one for her king. Occasionally others are brought out for meetings but that is rare. To the sides there are seats incase of any meetings yet enough room for a standing crowd to gather. Huge windows tower on either side of the hall between the door and the throne shedding a dim light compaired to the vast room.
Hospital Wing - A combination of many rooms the hospital wing is constantly visited. There are 3 rooms for birthing, 10 for the injured, 5 for operating and many more that can be used for anything. The place is a number one spot to run if you need a quick remedy or fix up and oddly, if you need to find someone, take a look in here!
Jewlers - The jewlers is a normal sized room with walls seperating things and holding things and glass cases all over. Lights beam down on all sorts of jewels casting colored lights all across the room. Dimonds, amethyst, onyx, cubic zarconia, jade, emerals, rubies, bloodstone, amber, the rare moon stone, zircon, Lapis Lazuli, aquamarine. Anytype of gemstone can be purchased here and personalized for your own use. A great place to stop by for a quick gift to your lover.
Labs- These labs mainly belong to Midnight and her concoctions are still abrew in here. There is little space between her work and Deen's who visits frequently. Though there are book shelves and desks ment for papers and books they can be found anywhere in here. And if paper can be found anywhere... then imagine what substances and beakers are lying about! If you are one of those touch everything people. Don't come here. You might explode the world.
Nursery - The nursery is composed of several rooms. One is for infants, another for toddlers, 4-6 year olds and then 7 and up though not many children around the castle stay in here that long. Rest assured mothers that each room is made especially for it's age group with appropriate toys and movies. There are even rooms branching off the Infant room where mothers can nurse their child in peace. The infant and toddler room are sperated by a wall with double doors in them that are bolted. The doors are cut in half so the baby siters can comunicate over the opened top half but keep the children with them credit to the bolted shut bottom half.
Poison Room - This room is on a slight lock down. Containing life threatening poisons and toxins everyone is careful to keep the place locked. Nobody would like to find their child, cousin, niece, nefew, little sister or brother dead on the floor. Nor any nosy animal. Some potions in here, locked and put under a spell are strong enough to kill the purest god/godess. Others are just enough to nock you out.
Pool Area - The smell is a first hint then the sound of gentle lapping water. Soon you'll find yourself in the pool rooms. The first pool you come to is an indoor one going from shallow end, down hill to a 30 foot deep end. The normal three diving boards are there for the occasional performances or hot headed guys trying to do flips only to belly flop for the ladies. There are four hot tubs on each side of the pool. The locker rooms are to your right and to your left is a doorway that leads out to the out-door pools and hot tubs. Each area is provided with kitty-pools as well. Life-gaurds aren't on duty.
War Room - This room is cursed so don't be nosy. Dearly beloved spies should not be sent here. Midnight's War Room is just that. /Her/ war room. Inside here are plans, advance plans. Tackticks of all sorts and even weapons. Some weapons are used only for the end times when evil it'sself as become to strong. The more secretive things are farther back and each step the unwanted takes could befall a newer stronger curse on them. Shelves to the right in the war room contain old records of wars that are described with plans along side it. These descriptions won't be found in the library though you can find out about the wars there. But this shelf contains the secrets to why the plains failed and how to improve them.
Supply Cache - The supply room in other words. A vast room labled first by supply type and then alphabetically. The supplies range from extra medicines to blankets to few weapons to toys to dried and stored foods.
Reptilian Hatchary - Another earthly room. Scattered egg shells are seen here and there among round beady eyes and sharp glinting teeth. Little dragons and lizards tumble about each other. Cute looking many may be but be careful where you put your fingers. The hatchary is designed to suit all the young until they are old enough to be moved to a more advanced enviornment room.
Computer Lab - This place is as it is named. A square room linned with the latest technology. Some computers towards the back are password protected and are used for figureing out some pretty boss stuff. There are some virtual computers off to the left where you can play virtual computer games and some aren't even out yet, their tests, prototypes. The rest are just normal computers.
Guest Supply Room - This room is stuffed with extra room supplies. Blankets, pillows, towels, soap, shampoos even extra clothes for any guests you have over.
Midnight's Room - A huge room with a oak wood floor wich doesn't help warm it any. The room is always a little chilled. The large cieling to floor windows are covered with black curtians linned with red dragons dancing across them.. A kingsized bed is centered on one of the walls and a red oak working desk is opposite that. A red flag is on each bed post with a black and gold dragon intertwined in each other. A metle pole rests at the foot of the bed. There is a nightstand on each side of the bed. A small fridge next to that. The two have a bathroom you could play baseball in and a nice jacuzzi tub.
Animal Alley - This place is basicly a place for pets of midnight, other people who live in the castle, guests who visit, and Messenger Birds. The floor of this room is actually made of thick layers of steel with stone over it, but later there was the addition of dirt and a thin layer of hay added to make it more comfortable for animals which stay here. To most it basicly looks like a barn, but to an animal, it's paradise.
Artifact Museum- This beautiful room that is mage by magic to look like the middle of the cosmos is a place where many have been to admire the weapons of midnight's late enemies and the many trophies she has earned in her journeys. and certain one of a kind places that were said to of 'dissapeared' in the thrid world but were really just shrunken down to be added to the museum.
Washroom -
A large room that has white marble flooring and seems to have the scent of fresh flowers always. on one side of this emmense room is a large line of sinks with a large mirror put allong it's white walls. On the Parallel wall of the sinks is on large greek style bathtub made of black marble and has a dragon tiled into the floor of it, but to add to the greek feeling atmosphere, above on the celling is a large painting of cherubs and gods among the clouds, which seems to relax most visitors of this place.
Red Room - This room is the heaven for any blood sucker, the red room. It is the keeper of all the blood for the blood sucking creatures that visit the castle. The room has four huge shelving units, one on each wall, that stack up six cabinets up and ten of to the end. The one on the doors side is a seven across cabinets. In the centre of the room is a single florescent light that provides lighting for the whole room. Under that sits a lone square table with a metal top. It is support by one squared pillar. The units are plated with steel to keep them protected. Inside there is a insulate layer to keep the units from freezing. They were refrigerated to keep the blood as fresh as possible. When you open the cabinets, there is a rack that holds up to forty packages of blood that can be pulled out. There is no children blood in this room; it is thought to be cruel to have children’s blood. Other then that, there is human blood of different types, including blood from animals such as cow, rats, ect.
Boque Room - this room is full of the most wonderful flowers all over the second and third world even invited flowers are in pots on the refrigerated selves around the room from orcus to roses to snapping dragons to sun flowers ect.the room had the lovely freigent smell of flowers all over the room the colors went from light colors all the way to the bright colors even neon closers....there where neon roses which where very very bright the lighting in he room mad it seem like it was glowing,but it was only the color from the flowers refleting the light .if you want a thing of flowers for your lady or you want a lovely beautiful smell to your room this is the place to come and add color and a wounderful smell to it.they even had the soft white frozen roses from frozen city and the fire roses from fire city.
Light Roon-the room of light was one of the hidden rooms because of the powerful weopons laying inside it it wasn't really a weopon weopon,but clsoe to it if anything else the room was pitch black all,but the light it ceom from it the room had tons of shelves and on those was bottles of differents lights
bottles of fire any fire you can think of red fire, blue fire,yellow fire,green fire,purple fire,ect.
it also had fire from all the different suns you can think of ten tiems hotter then the fire kinds.across from that was the white light and the black light the strongest and rarest of lights.the room was bolted shut and had a ton or more spells on the room it said say out and anyone stupid enough to go in that room might die
Midnight's Training Room
A Training room made especially for midnight, it is made for both swordplay and magic and is twice as big as a normal one. In the left hand corner near the entrance of this room is a couple sets of armor, shields and many weapons on the beautiful, but indestructible crimson flooring, but next to that, against the black walls is a special set of shelves mean't for midnight's personal weapons that are used for real combat. In the Right hand corner closest to the exit is a table that has a lot of special runes meant for creating illusions of things for personal realistic training, but the most harmless of realistic of training is provided from the VR (Virtual Reality) machine that is on the right hand corner farthest from the exit. It is said to be archived to the memories of Midnight's former enemies or people she has met, the machine knowing their skills and everything, making it the best benefit other than the small trap door in the center of the room that takes whoever enters to a tunnel that leads to a special underground arena.
Training Rooms-These very large rooms seem to always have a few racks of assorted weapons and a large pile of shields in a corner. The flooring is made from a special magical cloth that allows it to be soft, but impossible to tear, allowing the room the pleasure of it's floor's never getting ruined from a sword or two falling to the ground and ripping it up. On another wall is a large line of attack dummies made of either Stone, wood, or straw stuffed cloth, but one thing is for sure, no fighter doesn't learn anything new when they pay one of the dummies a visit, the instructors always make sure of that...
(botten level)The Dungeon and the rooms
The Dungeon of Nightmare City's Castle - Midnight's Castle. It's not a pretty place. It has about one hundred cells, made of strong steel and gold. Each cell has an electrical shock around it, showing on comfort to those who wish to simply rest against its walls. There is but one switch that controls these shocks. Inside the cells are a set of four chains, two on the wall for hands, and two on the ground for the feet. In the room down the hall of all of the cells there is a door with a skull on it. This room is justly labeled 'The Torture Room'. The room gives anyone the chills - not only is it cold temperature wise, but it's horror is chilling also. The stench of death and blood is thick in the room. Inside are so many different assortments of whips that hang on the walls that anyone would feel pain by just looking at them. Chains and pokers also line the walls, along with shock sticks. In the middle of the room is the 'torture table', a table made of stone. In the center of it is a huge skull. Wish to live a happy life? Don't come here.
(first level and the 50 rooms)
Food Court - The room itself is very large, holding about one hundred different tables in it. The only place that isn't occupied with tables is the northeast and the southwest corners, which have the two huge stoves in them. Branching off of the food court is a freezer room. The freezer room holds various items of food that must be kept frozen. Branching off of that room is the meat locker, both which are kept very cold at all times. On the west, east, and north side are three different bars, with drinks of every kind.
Spice Room - This room is somewhat dark in places but the smell is luring. Every kind of spice and herb is found here and even grown here. When you enter, you come across shelves and shelves of bottled spices and herbs labeled in alphabetical order. To your right is left is A-L and to the right is M-Z. In the back of the room, the tiled floor gives way to rocks with small tables supporting misting bottles and seed packets and then the rocks give way to dirt flowered with small spice and herb plants.
Fruit Room - a luring aroma wraps around you calling you to this room but don't open the door to quickly. The smell can be dizzying and the scenery change dazing. It seems the castle has fallen off into a orchard of bushes and tree's that go on and on. Every fruit imaginable can be found here. Some were taken from islands, some fruits were invented, others the last of the kind and
still others are the rare kind that you can come across easily here like Dragon Fruits. The fruit room is not only a good place to relax if you don't actually want to go out door but in the spring when everything is in bloom you might charm a lady! Who knows. This castle's got it all!
Vegtable Room - A room with the same dimensions of the fruit room only instead of a sweet smell, you'll get a wiff of something a little more earthy. The vegetable room you must be careful in. You could step on one of the poor things! Lining the floors in almost endless rows are all those yummy good for you veggies! Many times these poor veggies go to waste because of the royal children refusing to eat their greens. The vegetables here are plenty and many. Some are used in foods others go to the animals lying about. As always there are instructions scattered here and there on stakes and several hoses laying about as well as some sprinklers.
Garden Range - An almost endless plot of land filled with winding paths leading to themed gardens. The plants were acquired from all over the place and unified into one excellent theme. Rose gardens, Japanese, exotic flowers, tropical flowers, tropical trees, and so on. Bouquets are obtained here and if you really want to charm someone, you can get the rare Blue Rose that is found almost nowhere else but here.
Art Room - A room that can sometimes be found locked as it holds many of Midnights prized memories. Thousands of her drawings can be found lining the walls and albums on tables near couches filled with pictures of friends. Many are good times, drinking and laughing yet she even has many of death and despair. There are also a few statues and pictures that friends drew. And farther back in a more secure area are weapon and building plans she drew out. Many of which are locked behind cases to be kept from the darker souls.
Map Room - This room is pushed a little farther back into the wall and almost missed. In here many scrolls line niches in the wall and maps are dangling everywhere. Tables are lined with paper and ink yet it has a very organized room. If you ever go adventuring, you should drop by here and find a map. Though, you really could use a map to get around here.
Blade's Room - A large room, large enough for two beds, nightstands by each, a sofa set comfortably in front of a fireplace and coffee table with a fridge not to far behind it. If a fire is not your fancy he's got a huge cieling fan. Stop by.
Library - One of the worlds largest librarys. This one contains the history of thousands of places and people along with Midnight's spells and works. You can find potion mixtures to vanquish demons and potion mixtures to heal the worst of fevers. Everything you need to know is right here in towering shelves, upon desks, and on carts. Help yourself.
Weapon Room - A large room this is. It has to be for what it contains must be seperated. The room has thick walls incase any of the bombs it holds does happen to explode. The west wall is linned with swords going from daggers to two handed swords and then shields. The north wall is lined with spears and lances and the east with bombs. And the south has some armour just to ease your mind. The center of the room is cluttered with a wide array of weapons. Mainly guns and combined things. Watch what you're doing in here. This is no place for a kender.
Potion Room -with in the weapon room there is a hidden door behind one of the shields. It would be the potion room. Remove the shiled and you've unlocked 4 walls seeming to be only shelves surrounding shelves. Potions glitter and glow in here and there is a spell to keep the unwanted out. These are not ment to be improperly mixed or... misplaced.
Game Room - Ah the game room. The sound of laughter always seems to be coming from here. The drunk reside to play their rounds of pool. Small shrieks from women who get in the way of darts and even the roar of the cheated man who lost his money in a round of poker to his weasle little brother. Sometimes the poker champ manages to lose their seat and to a woman well the sound of that loss is almost funny. Now and then cards are scattered but the place is almost always peaceful. Good humor dwells here and playful remarks as well. Make sure your in shape to play Twister. People are known to level you! Any game can be found in this room. Take your mind of the world!
Dance Floor- A room branching off of the game room the dance floor is filled with blasting music, smilling faces and twisting bodies. Contests can break out every so offten drawing crowds of guys eager to learn and girls eager for a winner. Off to some corners are the couples who got a little to involved in their tango. If you catch my drift
Throne Room - A very large room of stone, silver, gold and black marble. Large black marble pillars support the endless cieling wich is enough to muffle your high spirits and repeat the softest of whispers. The pillars are trimmed with gold as is the red carpet that leads up to the large golden throne seat. There are two, one for the queen, one for her king. Occasionally others are brought out for meetings but that is rare. To the sides there are seats incase of any meetings yet enough room for a standing crowd to gather. Huge windows tower on either side of the hall between the door and the throne shedding a dim light compaired to the vast room.
Hospital Wing - A combination of many rooms the hospital wing is constantly visited. There are 3 rooms for birthing, 10 for the injured, 5 for operating and many more that can be used for anything. The place is a number one spot to run if you need a quick remedy or fix up and oddly, if you need to find someone, take a look in here!
Jewlers - The jewlers is a normal sized room with walls seperating things and holding things and glass cases all over. Lights beam down on all sorts of jewels casting colored lights all across the room. Dimonds, amethyst, onyx, cubic zarconia, jade, emerals, rubies, bloodstone, amber, the rare moon stone, zircon, Lapis Lazuli, aquamarine. Anytype of gemstone can be purchased here and personalized for your own use. A great place to stop by for a quick gift to your lover.
Labs- These labs mainly belong to Midnight and her concoctions are still abrew in here. There is little space between her work and Deen's who visits frequently. Though there are book shelves and desks ment for papers and books they can be found anywhere in here. And if paper can be found anywhere... then imagine what substances and beakers are lying about! If you are one of those touch everything people. Don't come here. You might explode the world.
Nursery - The nursery is composed of several rooms. One is for infants, another for toddlers, 4-6 year olds and then 7 and up though not many children around the castle stay in here that long. Rest assured mothers that each room is made especially for it's age group with appropriate toys and movies. There are even rooms branching off the Infant room where mothers can nurse their child in peace. The infant and toddler room are sperated by a wall with double doors in them that are bolted. The doors are cut in half so the baby siters can comunicate over the opened top half but keep the children with them credit to the bolted shut bottom half.
Poison Room - This room is on a slight lock down. Containing life threatening poisons and toxins everyone is careful to keep the place locked. Nobody would like to find their child, cousin, niece, nefew, little sister or brother dead on the floor. Nor any nosy animal. Some potions in here, locked and put under a spell are strong enough to kill the purest god/godess. Others are just enough to nock you out.
Pool Area - The smell is a first hint then the sound of gentle lapping water. Soon you'll find yourself in the pool rooms. The first pool you come to is an indoor one going from shallow end, down hill to a 30 foot deep end. The normal three diving boards are there for the occasional performances or hot headed guys trying to do flips only to belly flop for the ladies. There are four hot tubs on each side of the pool. The locker rooms are to your right and to your left is a doorway that leads out to the out-door pools and hot tubs. Each area is provided with kitty-pools as well. Life-gaurds aren't on duty.
War Room - This room is cursed so don't be nosy. Dearly beloved spies should not be sent here. Midnight's War Room is just that. /Her/ war room. Inside here are plans, advance plans. Tackticks of all sorts and even weapons. Some weapons are used only for the end times when evil it'sself as become to strong. The more secretive things are farther back and each step the unwanted takes could befall a newer stronger curse on them. Shelves to the right in the war room contain old records of wars that are described with plans along side it. These descriptions won't be found in the library though you can find out about the wars there. But this shelf contains the secrets to why the plains failed and how to improve them.
Supply Cache - The supply room in other words. A vast room labled first by supply type and then alphabetically. The supplies range from extra medicines to blankets to few weapons to toys to dried and stored foods.
Reptilian Hatchary - Another earthly room. Scattered egg shells are seen here and there among round beady eyes and sharp glinting teeth. Little dragons and lizards tumble about each other. Cute looking many may be but be careful where you put your fingers. The hatchary is designed to suit all the young until they are old enough to be moved to a more advanced enviornment room.
Computer Lab - This place is as it is named. A square room linned with the latest technology. Some computers towards the back are password protected and are used for figureing out some pretty boss stuff. There are some virtual computers off to the left where you can play virtual computer games and some aren't even out yet, their tests, prototypes. The rest are just normal computers.
Guest Supply Room - This room is stuffed with extra room supplies. Blankets, pillows, towels, soap, shampoos even extra clothes for any guests you have over.
Midnight's Room - A huge room with a oak wood floor wich doesn't help warm it any. The room is always a little chilled. The large cieling to floor windows are covered with black curtians linned with red dragons dancing across them.. A kingsized bed is centered on one of the walls and a red oak working desk is opposite that. A red flag is on each bed post with a black and gold dragon intertwined in each other. A metle pole rests at the foot of the bed. There is a nightstand on each side of the bed. A small fridge next to that. The two have a bathroom you could play baseball in and a nice jacuzzi tub.
Animal Alley - This place is basicly a place for pets of midnight, other people who live in the castle, guests who visit, and Messenger Birds. The floor of this room is actually made of thick layers of steel with stone over it, but later there was the addition of dirt and a thin layer of hay added to make it more comfortable for animals which stay here. To most it basicly looks like a barn, but to an animal, it's paradise.
Artifact Museum- This beautiful room that is mage by magic to look like the middle of the cosmos is a place where many have been to admire the weapons of midnight's late enemies and the many trophies she has earned in her journeys. and certain one of a kind places that were said to of 'dissapeared' in the thrid world but were really just shrunken down to be added to the museum.
Washroom -
A large room that has white marble flooring and seems to have the scent of fresh flowers always. on one side of this emmense room is a large line of sinks with a large mirror put allong it's white walls. On the Parallel wall of the sinks is on large greek style bathtub made of black marble and has a dragon tiled into the floor of it, but to add to the greek feeling atmosphere, above on the celling is a large painting of cherubs and gods among the clouds, which seems to relax most visitors of this place.
Red Room - This room is the heaven for any blood sucker, the red room. It is the keeper of all the blood for the blood sucking creatures that visit the castle. The room has four huge shelving units, one on each wall, that stack up six cabinets up and ten of to the end. The one on the doors side is a seven across cabinets. In the centre of the room is a single florescent light that provides lighting for the whole room. Under that sits a lone square table with a metal top. It is support by one squared pillar. The units are plated with steel to keep them protected. Inside there is a insulate layer to keep the units from freezing. They were refrigerated to keep the blood as fresh as possible. When you open the cabinets, there is a rack that holds up to forty packages of blood that can be pulled out. There is no children blood in this room; it is thought to be cruel to have children’s blood. Other then that, there is human blood of different types, including blood from animals such as cow, rats, ect.
Boque Room - this room is full of the most wonderful flowers all over the second and third world even invited flowers are in pots on the refrigerated selves around the room from orcus to roses to snapping dragons to sun flowers ect.the room had the lovely freigent smell of flowers all over the room the colors went from light colors all the way to the bright colors even neon closers....there where neon roses which where very very bright the lighting in he room mad it seem like it was glowing,but it was only the color from the flowers refleting the light .if you want a thing of flowers for your lady or you want a lovely beautiful smell to your room this is the place to come and add color and a wounderful smell to it.they even had the soft white frozen roses from frozen city and the fire roses from fire city.
Light Roon-the room of light was one of the hidden rooms because of the powerful weopons laying inside it it wasn't really a weopon weopon,but clsoe to it if anything else the room was pitch black all,but the light it ceom from it the room had tons of shelves and on those was bottles of differents lights
bottles of fire any fire you can think of red fire, blue fire,yellow fire,green fire,purple fire,ect.
it also had fire from all the different suns you can think of ten tiems hotter then the fire kinds.across from that was the white light and the black light the strongest and rarest of lights.the room was bolted shut and had a ton or more spells on the room it said say out and anyone stupid enough to go in that room might die
Midnight's Training Room
A Training room made especially for midnight, it is made for both swordplay and magic and is twice as big as a normal one. In the left hand corner near the entrance of this room is a couple sets of armor, shields and many weapons on the beautiful, but indestructible crimson flooring, but next to that, against the black walls is a special set of shelves mean't for midnight's personal weapons that are used for real combat. In the Right hand corner closest to the exit is a table that has a lot of special runes meant for creating illusions of things for personal realistic training, but the most harmless of realistic of training is provided from the VR (Virtual Reality) machine that is on the right hand corner farthest from the exit. It is said to be archived to the memories of Midnight's former enemies or people she has met, the machine knowing their skills and everything, making it the best benefit other than the small trap door in the center of the room that takes whoever enters to a tunnel that leads to a special underground arena.
Training Rooms-These very large rooms seem to always have a few racks of assorted weapons and a large pile of shields in a corner. The flooring is made from a special magical cloth that allows it to be soft, but impossible to tear, allowing the room the pleasure of it's floor's never getting ruined from a sword or two falling to the ground and ripping it up. On another wall is a large line of attack dummies made of either Stone, wood, or straw stuffed cloth, but one thing is for sure, no fighter doesn't learn anything new when they pay one of the dummies a visit, the instructors always make sure of that...